| November 2002 | |
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November
Meeting Preview: |
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In November we welcome Bonni Graham, our STC Region 8 Director-Sponsor. She will share regional and international STC news and deliver her presentation, Identity Crisis. Knowing your audience's demographics is well and good, but statistics are not peopleand we write for people. This presentation explains how to turn statistics into a "persona" and use that to improve and sustain your information design. Bonni Graham has spent 10 years as a practicing technical documenter. In 1994, she started Manual Labour, a successful technical documentation outsource provider. Over the years, Bonni has provided extensive support to the STC. Prior to taking the reigns as Region 8 Director-Sponsor, Bonni has been involved in nearly every Region 8 conference, has been a deputy chair for the Annual Conference, has served as a judge for local- and international-level publications competitions, and has served as chapter president and newsletter editor. See the Competition Exhibit Be sure to
arrive early to view recent STC International Competition winning entries.
This exhibit travels around the country to allow STC members the opportunity
to see outstanding work being produced by their peers around the world.
We've got a fantastic line-up, so please join us! [Meeting
details.] | |
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Attendees:
70
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October
Meeting Review After a scrumptious dinner, chapter president Walter Hanig opened October's well-attended meeting by welcoming all guests and members. He asked for a show of hands from the attendees of the previous week's new member dinner. Many hands went up and Walter welcomed them on behalf of the STC-San Diego chapter. Announcements After taking a few moments to acknowledge some of the many volunteers who help make STC-San Diego happen, Walter made the following announcements:
After the announcements, members seeking work were invited to stand and describe their credentials and types of jobs desired, after which those seeking new employees announced positions. Guest
Speakers: Usability
The main event was a look into the world of usability with our three expert guest speakers: Dave O'Brien, a manager of Human Factors at Qualcomm; Michael Korn, a senior user interface designer at AOL; and Garrett Goldfield, a usability manager at Intuit. All of the speakers are members of SandCHI, San Diego's local chapter of an interest group that specializes in Computer-Human Interaction. Mystery Usability Theater Dave O'Brien got us in the mood with a humorous look at usability with a spoof of "Mystery Science Theater 2000." Some of his examples of poorly designed interfaces included:
Dave then passed the baton to Michael Korn, who began by describing "usability" as a conglomeration of many different disciplines:
History of Usability Michael explained the background of usability.
Michael wrapped up his talk by underscoring the need for competitive advantage as the driving force behind the study of usability. Usability Dos and Don'ts Garrett
Goldfield continued by addressing some of the general ideas behind usability.
Dave O'Brien's Top 14 Rules for Usability Dave made an encore appearance with his list of 14 rules for usability. Before the countdown, he warned us not to get wrapped up in rules, but keep them in mind when designing. 14. Design is for designers. Professionals who do not spend their days thinking about usability probably should not spend their days designing interfaces. 13. Do your homework. Know your audience, their environment, and how they intend to use the product. 12. Design for goals, not features. Features by themselves are not enough. They should only be considered as means to an end. 11. Put the main things up front. 10. Make easy things easy, and hard things possible. 9. Design the perfect butler. Minimize input and make reasonable assumptions. 8. Design with others. Two heads are better than one. 7. Programming posture. How heavily will the program be used? For power users, put a lot of information up front. For occasional users, walk them through. 6. Prototype. Use paper. If you use HTML or a graphics program, feedback will be biased by people who do not want to offend you by knocking something you spent time working on. 5. Document the design. Pictures, tables, and flowcharts work well. 4. Test on users. 3. Write for the Web. Cut text by half. Use bullets and colored cells. Layer content. 2. Don't call it "Help." Users respond better to "Tips." Use cross-links everywhere. 1. Imagine that users are borderline psychotics who know where you live. Assume they are intelligent and already angry. Give them exactly what they need, then get out of the way. No "Happy Talk" or "Dummy Help." Conclusion All of
the principles discussed have very real applications in technical
writing. From focusing on our audience to making information easy
to find, usability is at the core of what we do. Presentation notes are available to SandCHI's yahoo group members (you're welcome to join) at: http://groups.yahoo.com/group/sandchi/files/Presentations/STCpresentations/ You can
also request a copy from Michael Korn at mdkorn99@aol.com. Drawing Winners The evening ended with a raffle for Wally Bucks, redeemable for an STC-San Diego meeting and dinner. The evening's winners were Suzy Hosie and Kenneth Gaither. |
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