September 2002
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Create Revenue Opportunities
Through Good Design

By Deborah Gill-Hesselgrave, SanDCHI


Author Bio

Click here to learn about SanDCHI

I wish I had a dollar for every meeting, workshop, executive retreat, and budget presentation that I've attended over the years where I've listened to software managers and company executives expound on how they could eliminate the overhead of software technical support if only they had a better product to sell.

While sitting in yet another such meeting recently—this one the July San Diego Computer-Human Interaction meeting—I had a true organizational epiphany. I'll get to that ah ha! moment shortly.

The July meeting featured David Foltz as our guest speaker. Foltz's topic was "Visual Design and Usability—How Do Graphic Designers 'DO' Usability?" It was an interactive presentation with a lot of participation from the attendees. At one point, one of the participants chimed in to expand on one of David's points, that design that is both effective and affectively appropriate results in interfaces and interaction experiences that users ultimately convert into perceptions of being more satisfied with the product. This is clearly a good thing.

Another participant piggybacked on that statement and added that, when companies deploy products that are well designed, those companies could realize bottom-line benefits by significantly reducing the overhead that is consumed by the technical support team (e.g., Help Desk, Customer Service, the poor schmoes who answer the phones).

No matter how it's phrased, there seems to be this pervasive idea that the only way to enjoy a bottom-line benefit relative to the relationship between design and software technical support is to improve the design (duh!) and thereby obviate the need for this form of customer service. This is not a good thing!

This was not the first time I had heard a designer or programmer or analyst (aka: non-customer-service professional) express the belief that eliminating or significantly reducing technical support was a sub-rosa benefit of improved design. But it was when I had my ah ha! moment.

Changing Roles

My epiphany was that a company's real return on effective design relative to its effect on the cost of providing technical support services does not come about from cutting services that are no longer needed but from changing the kind of service those groups provide.

I think what gets lost in the minds of folks who are knee-jerk advocates of eliminating or reducing technical customer service overhead as a natural benefit of improved design is the understanding that these are the very groups where the vast majority of product and customer knowledge resides. Companies should keep these important organizations and enhance their corporate bottom lines by recasting the roles that these service professionals fulfill.

What? Doesn't that cost more money? Isn't the point of improved design to reduce costs? Save money?

No, not necessarily.

Creating New Revenue Streams

The flip side of the goal of good design being to save money is for it to make money. One inexpensive way for a company to make more money is for it to create new services to sell into the existing customer base.

So here's the real-world application of that ah ha! moment: an extremely elegant way for companies to create new revenue streams is for them to field products so well made that customers no longer need to contact Technical Support to answer lower order "how" questions. Instead, companies need to retrain their support staff so those professionals can deliver value-added services that provide end users with answers to higher order "what if" questions.

By changing the focus of their Technical Support Departments from reactive information delivery agents to proactive knowledge consultants, companies can create product-pricing models that actually add to the bottom line. This means that technical support organizations become profit centers rather than cost centers.

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